Netlogo Logic
Sequential Logic
The reason only one turtle dies when you use the die
command within a procedure like this is that the logic is being executed by each turtle independently, rather than as a collective decision by all turtles on the same patch.
Here’s what’s happening in your code:
Independent Execution: Each turtle checks if there are two turtles on the current patch (
count turtles-here = 2
). When this condition is true for a turtle, it performs the actions specified in the block.Immediate Effect of
die
: When a turtle callsdie
, it immediately removes itself from the simulation. Other turtles on the patch don’t get a chance to execute the samedie
command within the currentmeet
cycle because the logic breaks for other turtles on the patch once a turtle dies and the count of turtles is no longer two.Sequential Action: If two turtles are on the same patch and one is selected first by the NetLogo scheduler to check the condition, it will execute the
die
command and reduce the turtle count, leading to the other turtle not meeting the condition anymore.
To have both turtles potentially die when they meet on the same patch, you can use a different approach. One way is to mark turtles for death and then process the actual removal later. Here’s a conceptual approach to handling this:
Using a Mark-and-Clean Approach
Add a New Turtle Variable: Add a flag variable to mark turtles for deletion.
turtles-own [marked-for-death]
Mark Turtles Instead of Immediately Dying:
Modify your meeting code:
to meet let close-turtles turtles in-radius 10 if any? close-turtles [ let target max-one-of close-turtles [attractiveness] face target let distance-to-target distance target forward distance-to-target ] ;; Mark turtles for death when they meet if count turtles-here = 2 [ show "Two turtles meet on the same patch!" set pcolor green ask turtles-here [ set marked-for-death true ] ] end
Remove Marked Turtles in a Separate Procedure:
Create a procedure that removes turtles marked for death:
to cleanup ask turtles with [marked-for-death] [ die ] end
Call
cleanup
at Each Tick: Add a call tocleanup
in yourgo
procedure or main loop.to go ask turtles [ meet ] cleanup tick end
This approach separates the marking of turtles for death and their actual removal, ensuring that multiple turtles on the same patch can be marked before any are removed, leading to potentially multiple turtles being removed after they meet.