Turtles Behaviour - On the Move
Neighbors
In NetLogo, the neighbors
primitive is used to identify the patches that surround a given patch. Specifically, it reports an agentset containing the eight patches that are adjacent to the caller patch. These include the patches to the north, south, east, west, and the four diagonals: northeast, northwest, southeast, and southwest.
Here’s a basic overview of how the neighbors
primitive works:
Usage:
neighbors
is typically used in the context of a patch, which means it must be called by a patch or within aask patches
context.Example:
ask patches [
let surrounding-patches neighbors
; do something with surrounding-patches
]
Behavior: When a patch calls
neighbors
, it collects and returns an agentset of the eight surrounding patches. If the world wraps (set byset-patch-wrap?
), the edges will seamlessly connect, so every patch still has eight neighbors even at the boundaries.Application: This primitive is often used in models that simulate interactions across a grid, such as cellular automata, diffusion models, or any scenario where local neighborhood interactions are important.
Keep in mind that if a patch is on the edge and the world does not wrap, it will still return neighbors, but those outside the grid’s boundary will not be included in the agentset.
patch-ahead
patch-ahead
The patch-ahead
primitive in NetLogo is used to reference a patch that is located a certain distance ahead of the current agent (most often a turtle). The syntax is:
patch-ahead distance
- distance: A number specifying how far ahead in the turtle’s current direction you want to look. If you specify a positive number, it will look forward in the direction the turtle is facing. A negative number would look behind the turtle.
Example Usage:
ask turtles [
let target-patch patch-ahead 1
if [pcolor] of target-patch = black [
; Do something, like move forward
fd 1
]
]
In this example, each turtle checks the color of the patch one step directly in front of it. If the patch’s color is black, the turtle moves forward by one step (fd 1
).
patch-left
and patch-right
These primitives let you reference a patch to the left or right of a turtle at a specified angle and distance. They allow for checking patches that are not directly in front.
patch-left
: Returns the patch a certain distance away at a specified angle to the left of the current heading.Syntax:
patch-left angle distance
patch-right
: Returns the patch a certain distance away at a specified angle to the right of the current heading.Syntax:
patch-right angle distance
Example Usage:
let left-patch patch-left 45 1
let right-patch patch-right 45 1
These would return patches located one step away at a 45-degree angle to the left and right of the turtle’s current heading.
patch-at
patch-at
is another useful primitive that allows you to reference a patch located at a specific offset in terms of coordinates from the current location of the turtle.
Syntax:
patch-at dx dy
- dx: The change in x-coordinate.
- dy: The change in y-coordinate.
Example Usage:
let neighbor-patch patch-at 1 1
This would reference the patch one unit to the right and one unit up from the turtle’s current position.
patches-at
patches-at
returns an agentset of patches located at specified relative coordinates (offsets) from the calling agent’s position.
Syntax:
patches-at [offset1 offset2 ...]
- The offsets are provided in pairs, representing x and y changes.
Example Usage:
ask turtle 0 [
let neighbor-patches patches-at [[1 0] [-1 0] [0 1] [0 -1]]
ask neighbor-patches [
set pcolor red ; Color the patches directly north, south, east, and west red
]
]
This would affect the patches directly adjacent to the turtle (north, south, east, and west) by setting their color to red.
patches in-radius
This primitive returns an agentset of patches within a specified radius of the calling agent.
Syntax:
patches in-radius radius
Example Usage:
let nearby-patches patches in-radius 3
ask nearby-patches [
set pcolor blue ; Color patches within 3 units blue
]
Each of these commands provides ways to navigate and interact with the spatial environment in NetLogo, crucial for models that rely on spatial relationships and movements.
Move-To
In NetLogo, the primitives move-to
and one-of
are used to control agent movement and to select a random agent from an agentset, respectively. Let’s break down each primitive and examine how they can be combined.
move-to
Purpose: The
move-to
primitive is used to move a turtle to a specific location, which can be either a patch or another turtle.Usage:
turtle1 move-to turtle2 ; Moves `turtle1` to the same location as `turtle2`.
turtle1 move-to patch 3 4 ; Moves `turtle1` to the patch at coordinates (3, 4).
- Behavior: When a turtle uses the
move-to
command, it changes its coordinates to the location of the target patch or turtle. If moving to another turtle, both turtles end up on the same patch.
Move-to green patches
The main issue in the code is with the logic in the move
procedure, where you’re trying to make turtles move to green patches within a specified radius. Here are some key problems with the current implementation:
Using
if close-patch = green
: The variableclose-patch
is a patch set, not a single patch or color. You need to check if any of those patches are green.Logic for moving turtles: The turtles need to select a particular patch with a specific color (green in this case) and then move to it. The current logic doesn’t correctly find and move to a green patch.
Use of
ask
: The way you’ve structured the code may misunderstand NetLogo’s command context, especially if you’re new to the language’s scoping rules.
Here’s a corrected version of your code:
to setup
clear-all
create-turtles 10 [
setxy random-xcor random-ycor
]
ask n-of 10 patches [
set pcolor green
]
reset-ticks
end
to go
move
tick
end
to move
ask turtles [
let close-patches patches in-radius 5
let green-patches close-patches with [pcolor = green]
if any? green-patches [
let target one-of green-patches
move-to target
]
]
end
Explanation:
let close-patches patches in-radius 5
: This finds all the patches within a radius of 5 around each turtle.
one-of
Purpose: The
one-of
primitive selects a single random agent from an agentset.Usage:
let random-turtle one-of turtles ; Picks a random turtle from all turtles.
let random-patch one-of patches ; Picks a random patch from all patches.
- Behavior:
one-of
returns one agent from the provided agentset at random. If the agentset is empty, it returnsnobody
.
Combining move-to
and one-of
You can use move-to
with one-of
to make a turtle move to a random location or towards a random agent. Here is an example:
ask turtles [
move-to one-of patches ; Each turtle moves to a random patch.
]
ask turtles [
move-to one-of turtles ; Each turtle moves to the location of a random other turtle.
]
- Explanation: In these combined usages,
one-of
first selects a random patch or turtle, and thenmove-to
moves the calling turtle to the location of that selected patch or turtle. This combination is useful for behaviors where randomness or diffusion-like movements are modeled.
Move and max-to
turtles-own [energy]
patches-own [fertility]
to setup
clear-all
create-turtles 10 [
setxy random-xcor random-ycor
set energy random 10
]
ask patches [
set fertility random 10
set pcolor scale-color green fertility 0 10
]
reset-ticks
end
to go
ask turtles
[
move
]
end
to move
let close-patch patches in-radius 1
if any? close-patch [
let most-fertile-patch max-one-of close-patch [fertility]
move-to most-fertile-patch
]
end
In NetLogo, the max
primitive indeed returns the maximum value from a set of numbers, but it does not provide information about which agent possesses that value. This is why max-one-of
or with-max
is often used in such scenarios, as they directly return the agent with the maximum value of a specified attribute.
However, if you really want to use max
and manipulate it to still identify the corresponding patch, you would have to perform additional steps to match the maximum value back to the agent. Here’s how you can do it:
to move
let close-patch patches in-radius 1
if any? close-patch [
let max-fertility max [fertility] of close-patch
let most-fertile-patch one-of close-patch with [fertility = max-fertility]
move-to most-fertile-patch
]
end
Target
In NetLogo, there isn’t a built-in command called target
. Instead, you might have seen that it’s common to use the word target
as a variable name to represent a specific agent (such as a patch or turtle) that another agent might move towards or interact with. This is a concept utilized in agent-based modeling to manage dynamic interactions.
Here’s how you might typically see target
used in NetLogo code:
Using target
as a Variable
Selecting a Target: In this context,
target
is a variable name created by the user to represent a particular patch or turtle that an agent has selected for interaction. This is usually done within a procedure where you’re trying to move an agent towards or interact with another agent.let target one-of turtles move-to target
Conditional Targeting: You can use logic to define what qualifies as a target. For example, selecting a patch that is a specific color, optimizing behavior for agents such as resource collection, predator/prey interactions, or spatial movements.
let potential-targets patches with [pcolor = green] if any? potential-targets [ let target one-of potential-targets ask turtle 0 [ move-to target ] ]
Behavioral Implementation: Agents can exhibit complex behaviors by choosing targets based on environmental conditions or internal state.
Example Use Case:
Imagine a model where turtles seek out patches of food to consume:
to find-food
ask turtles [
let food-patches patches with [pcolor = green]
if any? food-patches [
let target one-of food-patches
move-to target
]
]
end
Summary
target
: In NetLogo,target
is generally used as a variable name to represent a specific agent (patch or turtle) that another agent aims to move toward or interact with.Universal Use: The concept of a “target” is universal and flexible, allowing for dynamic interactions in simulations.
Rationale: Helps in creating behaviors like foraging, chasing, avoiding, or territorial control among agents in a simulation.
Ultimately, by using constructs and naming conventions like target
, modelers can create more readable and organized code, systematically managing interactions between agents in their simulations. If you have seen target
in particular code within a special context, it might be related to such uses.
distance
In NetLogo, the distance
function is used to calculate the Euclidean distance between an agent and a given point in the environment. This function is often used when you want agents (like turtles) to measure how far away they are from other agents or patches, which is crucial for behaviors like moving toward a target or determining whether an agent is within a certain range.
Key Characteristics of distance
Euclidean Distance: The distance measured is the straight-line distance in the two-dimensional coordinate space of the NetLogo world, calculated using the Pythagorean theorem.
Syntax: The basic syntax of
distance
follows this pattern:distance target
Here,
target
can be another agent (e.g., a turtle or a patch) or a set of coordinates specified bylist x y
.Return Type: The function returns a numeric value representing the distance.
Examples
Distance to a Patch:
let dist-to-home distance my-home
This line calculates the distance from the calling turtle to its home patch
my-home
.Distance to Another Turtle:
ask turtles [ let nearest-turtle min-one-of other turtles [ distance myself ] ; do something with nearest-turtle ]
This example finds the nearest other turtle to the calling turtle.
Distance to a Point:
let dist-to-origin distancexy 0 0 ;; Calculate distance to origin (0,0)
Here,
distancexy
is a variant used when you have specific coordinates, calculating distance from the current turtle to the point(0, 0)
.
Practical Uses
- Navigation and Movement: Determine how far a turtle is from a destination or target, allowing for steering or directed movement.
- Proximity Checking: Use
distance
to implement behaviors that depend on turtles being within a certain range, like for interactions, collisions, or field of vision. - Optimization and Searching: Calculate distances to decide on optimal paths or when searching for the nearest resources or other agents.
The distance function is a versatile tool in NetLogo, whether you’re simulating natural behaviors, game mechanics, or any scenario requiring spatial awareness and movement dynamics.
Distance Home
When implementing a simulation where movement costs energy, it’s important to clearly define the cost of movement per unit distance. If moving forward 1
costs 1 unit of energy, then you should consider the distance back to their ‘home’ when determining the threshold for starting the return journey.
To calculate when turtles need to start heading home based on their energy, you need to ensure they have enough energy to complete the trip. Here’s how you can determine the appropriate threshold for returning home:
Energy Cost per Movement: If each step (
forward 1
) costs 1 unit of energy, then each turtle needs at least as much energy as the distance from their current location to their home patch.Distance Measurement: Use
distance my-home
to calculate how much energy is needed to move directly back to their home.Return Threshold: Set the return threshold based on the calculated distance.
Instead of using energy / 2
, calculate the distance to their home and start the return trip when the energy is equal to or just greater than that distance:
turtles-own [ energy my-home ]
to setup
clear-all
create-turtles 10 [
setxy random-xcor random-ycor
set my-home patch-here
set energy 10 ;; Initial energy level
set color blue
]
reset-ticks
end
to go
ask turtles [
if energy > distance my-home [
wander
lose-energy
] [
return-home
]
]
tick
end
to wander
forward 1
rt random 90
end
to lose-energy
set energy energy - 1 ;; Assuming 1 energy unit per forward step
if energy < 0 [ set energy 0 ]
end
to return-home
face my-home
forward 1
;; Continue losing energy while returning home
lose-energy
if patch-here = my-home [
set energy 10 ;; Reset energy upon reaching home
set color green
]
end
Considerations:
Distance Calculation: The turtles begin returning when their energy is more than the distance back to their home. This ensures they have enough energy to make the trip directly.
Energy Management: Adjust the initial energy level and energy loss per movement step to suit your simulation’s goals.
Dynamic Behavior: With this setup, turtles dynamically decide when to return, ensuring they don’t run out of energy before reaching their home.
This approach realistically models energy consumption in relation to distance, ensuring turtles anticipate the energy required for returning and don’t risk getting stranded.
It looks like you’re working with NetLogo, a popular agent-based modeling environment. In your code snippet, you are attempting to identify the patch with a particular color (green) that is closest to a certain reference point.
Here’s a corrected version of your code snippet:
let closest-university min-one-of patches with [pcolor = green] [distance myself]
A few things to note:
min-one-of
: This command is used to find the patch (or turtle) with the minimum value of a given reporter.patches with [pcolor = green]
: This selects all patches that have the desired color, green in this case.[distance myself]
: This calculates the distance from the current turtle or observer to each green patch, allowingmin-one-of
to choose the one with the smallest distance. Ensure that the command is run in a context wheremyself
is appropriately defined, such as within a turtle or observer context, sincedistance
calculates from the calling agent.
Let me know if you need further clarification or have additional questions!
Face
The error with the face
command in your code is caused by an incorrect usage of most-attractive
. The max
function returns a numeric value (the maximum attractiveness), not an agent (like a turtle or a patch). The face
command expects an agent or a pair of coordinates, not a number.
To find and face the most attractive turtle, you need to identify which turtle among the close-turtles
has this maximum attractiveness value. Here’s how you can adjust your code:
turtles-own [attractiveness]
to setup
clear-all
create-turtles 40 [
setxy random-xcor random-ycor
set attractiveness random 10
]
reset-ticks
end
to go
ask turtles [
move
]
tick
end
to move
let close-turtles other turtles in-radius 5
if any? close-turtles [
let most-attractive max [attractiveness] of close-turtles
let target-turtle one-of close-turtles with [attractiveness = most-attractive]
face target-turtle
forward 1
]
end
Key Modifications and Explanation:
let close-turtles other turtles in-radius 5
: Useother turtles
to prevent the turtle from considering itself.Find
most-attractive
value: First, determine the maximum value ofattractiveness
among theclose-turtles
.Identify the
target-turtle
: Useone-of
alongsidewith
to select a turtle (or one of the turtles) whoseattractiveness
matchesmost-attractive
. This gives you an actual turtle agent to face.face target-turtle
: Once you have thetarget-turtle
, you can face it correctly, as it’s now the input type thatface
expects.
These changes ensure that turtles can identify and face the most attractive neighbor within their local vicinity.
move towards closest turtles
to setup
clear-all
create-turtles 40[
setxy random-xcor random-ycor
]
reset-ticks
end
to go
ask turtles[
move
]
tick
end
to move
let close-turtles other turtles in-radius 5
if any? close-turtles [
let closest-turtle min-one-of close-turtles [distance myself]
face closest-turtle
forward 1
]
end
if any?
The NetLogo code you provided has a few issues that could cause it to not work properly. Let’s address these issues step by step:
- Syntax Errors:
- NetLogo requires each instruction in the procedure to be on its own line, or lines can be joined using square brackets. For instance,
create-turtles 10 [ setxy random-xcor random-ycor ]
is correct, but later you havereset-ticks end to go
squeezed together without a line break.
- NetLogo requires each instruction in the procedure to be on its own line, or lines can be joined using square brackets. For instance,
- Logical Errors:
- In the
move
procedure, you’re definingclose-patch
andpatch-green
variables, but the way they’re being used is incorrect.patches in-radius 5
returns an agentset of patches within 5 units of the caller, whereaspatches with [pcolor = green]
returns an agentset of all green patches. - You are trying to use
move-to patch-green
, which is problematic becausepatch-green
might contain multiple patches, andmove-to
expects a single patch agent, not an agentset.
- In the
- Fixing the Move Logic:
- If you want turtles to move towards the nearest green patch within a certain radius, you have to ensure that there is a green patch present and handle the possibility of multiple patches correctly. You need a decision-making mechanism to choose one patch from the green patches.
Here’s a modified version of the code with corrections:
to setup
clear-all
create-turtles 10 [
setxy random-xcor random-ycor
]
ask n-of 5 patches [
set pcolor green
]
reset-ticks
end
to go
ask turtles [
move
]
tick
end
to move
let close-patches patches in-radius 5
let green-patches close-patches with [ pcolor = green ]
if any? green-patches [
let target one-of green-patches
move-to target
]
end
Key Changes:
Line Breaks and Syntax: Ensure proper line breaks between commands for clarity.
Logic in
move
:- Define
close-patches
as patches within a radius of 5 from the turtle, andgreen-patches
as those with a green color within that area. - Check if there are any green patches in the vicinity before trying to
move-to
usingif any? green-patches
. - Use
one-of green-patches
to randomly select one patch from the set of available green patches within the defined radius.
- Define
These changes should help make the code functional in NetLogo and achieve the intended behavior.